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First we discuss the documentation that libGDX provides. In this post, we discuss the libGDX project in terms of quality and evolution. This will be easiest route to take and you will be working with Java APIs more than dealing with game development specific details. &0183 &32 Also, the quality of software itself should be assured, which is done, for example, by writing test suites or by making use of continuous integration. If your goal is to learn java without the game development quirks then just use JavaFx or the Java Canvas and push out your games. The engine lets you go low level if you need to(the LWJGL route) or the Libgdx way but with a GUI engine included.
![java lwjgl vs libgdx java lwjgl vs libgdx](https://image.slidesharecdn.com/01-intro-and-simple-libgdx-game-150119062534-conversion-gate01/85/intro-to-building-android-games-using-libgdx-7-320.jpg)
If you want to make a game as quickly as possible then go with the JmonkeyEngine. In Libgdx all the low level stuff is handled for you and you just have to worry about designing and developing your game. The first three lessons should cover all the basics you need to start your own shader programming. It's aimed at programmers with little or no OpenGL/GLSL experience, but it will also cover advanced topics. Dependency management is handled by Gradle which is very convenient to use. The framework itself has a great documentation, debug is easy and all the Java 8 features supported by Android can be utilized. The typical workflow for drawing a triangle on screen with LWJGl is:ġ- Create a window using the included GLFW3 framework.Ģ- Create an Opengl context using the built in functionality that come with GLFW.ġ- Setup the project using the provided GUI tool.Ģ- Build and run the generated project and you have example code that loads an image and displays it. OpenGL & GLSL Tutorials for Java (LWJGL/LibGDX) I'm writing a short tutorial series on OpenGL, GLSL and the programmable pipeline. libGDX is written in Java hence you create your game in Java.
#JAVA LWJGL VS LIBGDX FULL#
Libgdx is a full featured 2d and 3d game framework that is built on top of LWJGL. LWJGL is a low level framework that includes window creation, input handling and other low level features.